:train_1
029B: 1@ = init_object 9823 at 64.0 -4606.5698 1938.15 // object SUB WAY START LEFT
0453: set_object 1@ XY_rotation 0.0 0.0 angle 270.0
029B: 2@ = init_object 9823 at 107.71999 -4008.5879 1933.6899 // object (sav1sfw) (4)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 90.0
029B: 3@ = init_object 1538 at 104.85014 -3992.269 1931.96 // object (sl_dtdoor1) (11)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 270.0
029B: 4@ = init_object 1074 at 106.92953 -3990.8784 1931.4999 // object (wheel_sr3) (9)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 180.0
029B: 5@ = init_object 1074 at 108.72951 -3990.8784 1931.4999 // object (wheel_sr3) (10)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 359.995
029B: 6@ = init_object 9823 at 107.71994 -3996.3481 1931.9299 // object (sav1sfw) (6)
0453: set_object 6@ XY_rotation 0.0 90.0 angle 90.0
029B: 7@ = init_object 9823 at 107.71999 -3992.6975 1931.9299 // object (sav1sfw) (7)
0453: set_object 7@ XY_rotation 0.0 90.0 angle 90.0
029B: 8@ = init_object 9823 at 110.41866 -4005.9678 1933.6899 // object (sav1sfw) (8)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 180.0
029B: 9@ = init_object 9823 at 110.41911 -4000.4683 1933.6899 // object (sav1sfw) (31)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 180.0
029B: 10@ = init_object 9823 at 110.41946 -3995.0178 1933.6899 // object (sav1sfw) (32)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 180.0
029B: 11@ = init_object 9823 at 110.41918 -3989.698 1933.6899 // object (sav1sfw) (33)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 180.0
029B: 12@ = init_object 9823 at 105.02007 -4005.9678 1933.6899 // object (sav1sfw) (34)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 180.0
029B: 13@ = init_object 9823 at 105.01877 -4000.4692 1933.6899 // object (sav1sfw) (35)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 180.0
029B: 14@ = init_object 9823 at 105.01984 -3995.0481 1933.6899 // object (sav1sfw) (36)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 180.0
029B: 15@ = init_object 9823 at 105.01997 -3989.698 1933.6899 // object (sav1sfw) (37)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 180.0
029B: 16@ = init_object 9823 at 107.72003 -3987.0181 1933.6899 // object (sav1sfw) (38)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 90.0
029B: 17@ = init_object 9823 at 107.71906 -3989.1489 1931.9299 // object (sav1sfw) (39)
0453: set_object 17@ XY_rotation 0.0 90.0 angle 90.0
029B: 18@ = init_object 9823 at 107.72002 -3988.8276 1931.9299 // object (sav1sfw) (40)
0453: set_object 18@ XY_rotation 0.0 90.0 angle 90.0
029B: 19@ = init_object 9823 at 107.72 -3988.8784 1935.46 // object (sav1sfw) (41)
0453: set_object 19@ XY_rotation 0.0 90.0 angle 90.0
029B: 20@ = init_object 9823 at 107.71999 -3992.4573 1935.46 // object (sav1sfw) (42)
0453: set_object 20@ XY_rotation 0.0 90.0 angle 90.0
029B: 21@ = init_object 9823 at 107.72003 -3996.0083 1935.46 // object (sav1sfw) (43)
0453: set_object 21@ XY_rotation 0.0 90.0 angle 90.0
029B: 22@ = init_object 9823 at 107.71991 -3999.5081 1935.46 // object (sav1sfw) (44)
0453: set_object 22@ XY_rotation 0.0 90.0 angle 90.0
029B: 23@ = init_object 9823 at 107.72 -4003.0881 1935.46 // object (sav1sfw) (45)
0453: set_object 23@ XY_rotation 0.0 90.0 angle 90.0
029B: 24@ = init_object 9823 at 107.71999 -4006.7581 1935.46 // object (sav1sfw) (46)
0453: set_object 24@ XY_rotation 0.0 90.0 angle 90.0
029B: 25@ = init_object 3034 at 104.89961 -3989.4382 1934.1099 // object (bd_window) (5)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 270.0
029B: 26@ = init_object 1538 at 104.85004 -3993.6682 1931.96 // object (sl_dtdoor1) (12)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 270.0
029B: 27@ = init_object 3034 at 104.89986 -3997.6877 1934.1099 // object (bd_window) (9)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 270.0
029B: 28@ = init_object 3034 at 104.8996 -4005.6885 1934.1099 // object (bd_window) (10)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 270.0
029B: 29@ = init_object 1538 at 104.84964 -4000.0676 1931.96 // object (sl_dtdoor1) (13)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 270.0
029B: 30@ = init_object 1538 at 104.85074 -4001.5679 1931.96 // object (sl_dtdoor1) (14)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 270.0
029B: 31@ = init_object 1538 at 107.14935 -4008.7471 1932.1399 // object (sl_dtdoor1) (15)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 359.995
029B: 34@ = init_object 3034 at 110.5895 -4005.6875 1934.1099 // object (bd_window) (11)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 90.0
029B: 35@ = init_object 3034 at 110.5906 -3997.1877 1934.1099 // object (bd_window) (12)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 90.0
029B: 36@ = init_object 3034 at 110.58985 -3989.4392 1934.1099 // object (bd_window) (13)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 90.0
029B: 37@ = init_object 1538 at 110.56986 -3993.3176 1931.96 // object (sl_dtdoor1) (16)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 90.0
029B: 38@ = init_object 1538 at 110.56962 -3994.7473 1931.96 // object (sl_dtdoor1) (17)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 90.0
029B: 39@ = init_object 1538 at 110.57052 -4001.3979 1931.96 // object (sl_dtdoor1) (18)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 90.0
029B: 40@ = init_object 1538 at 110.56974 -4002.8489 1931.96 // object (sl_dtdoor1) (19)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 90.0
029B: 41@ = init_object 1538 at 108.64964 -3986.8677 1932.1399 // object (sl_dtdoor1) (20)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 179.995
029B: 42@ = init_object 9823 at 107.72 -4006.8479 1931.9299 // object (sav1sfw) (47)
0453: set_object 42@ XY_rotation 0.0 90.0 angle 90.0
029B: 43@ = init_object 9823 at 107.72005 -4003.2776 1931.9299 // object (sav1sfw) (48)
0453: set_object 43@ XY_rotation 0.0 90.0 angle 90.0
029B: 44@ = init_object 9823 at 107.72 -3999.7473 1931.9299 // object (sav1sfw) (49)
0453: set_object 44@ XY_rotation 0.0 90.0 angle 90.0
029B: 45@ = init_object 3791 at 108.13997 -3989.9988 1931.7899 // object (missile_10_SFXR) (2)
0453: set_object 45@ XY_rotation 179.995 0.0 angle 90.0
029B: 46@ = init_object 3791 at 107.51987 -3989.9978 1931.7899 // object (missile_10_SFXR) (16)
0453: set_object 46@ XY_rotation 179.995 0.0 angle 90.0
029B: 47@ = init_object 3791 at 108.13957 -4006.3076 1931.7899 // object (missile_10_SFXR) (17)
0453: set_object 47@ XY_rotation 179.995 0.0 angle 90.0
029B: 48@ = init_object 3791 at 107.5199 -4006.3076 1931.7899 // object (missile_10_SFXR) (18)
0453: set_object 48@ XY_rotation 179.995 0.0 angle 90.0
029B: 49@ = init_object 3791 at 108.13953 -4003.458 1931.7899 // object (missile_10_SFXR) (19)
0453: set_object 49@ XY_rotation 179.995 0.0 angle 90.0
029B: 50@ = init_object 3791 at 107.51981 -4003.457 1931.7899 // object (missile_10_SFXR) (20)
0453: set_object 50@ XY_rotation 179.995 0.0 angle 90.0
029B: 51@ = init_object 3791 at 108.1404 -4000.7085 1931.7899 // object (missile_10_SFXR) (21)
0453: set_object 51@ XY_rotation 179.995 0.0 angle 90.0
029B: 52@ = init_object 3791 at 107.51982 -4000.7075 1931.7899 // object (missile_10_SFXR) (22)
0453: set_object 52@ XY_rotation 179.995 0.0 angle 90.0
029B: 53@ = init_object 3791 at 108.13966 -3997.8792 1931.7899 // object (missile_10_SFXR) (23)
0453: set_object 53@ XY_rotation 179.995 0.0 angle 90.0
029B: 54@ = init_object 3791 at 107.51959 -3997.8782 1931.7899 // object (missile_10_SFXR) (24)
0453: set_object 54@ XY_rotation 179.995 0.0 angle 90.0
029B: 55@ = init_object 3791 at 108.14012 -3994.9778 1931.7899 // object (missile_10_SFXR) (25)
0453: set_object 55@ XY_rotation 179.995 0.0 angle 90.0
029B: 56@ = init_object 3791 at 107.52052 -3994.9778 1931.7899 // object (missile_10_SFXR) (26)
0453: set_object 56@ XY_rotation 179.995 0.0 angle 90.0
029B: 57@ = init_object 3791 at 108.1395 -3991.978 1931.7899 // object (missile_10_SFXR) (27)
0453: set_object 57@ XY_rotation 179.995 0.0 angle 90.0
029B: 58@ = init_object 3791 at 107.51997 -3991.978 1931.7899 // object (missile_10_SFXR) (28)
0453: set_object 58@ XY_rotation 179.995 0.0 angle 90.0
029B: 59@ = init_object 1074 at 106.92955 -4006.7883 1931.4999 // object (wheel_sr3) (11)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 180.0
029B: 60@ = init_object 1074 at 108.73029 -4006.7864 1931.4999 // object (wheel_sr3) (12)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 359.995
029B: 61@ = init_object 1074 at 106.9305 -4005.5576 1931.4999 // object (wheel_sr3) (13)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 180.0
029B: 62@ = init_object 1074 at 108.73009 -4005.5576 1931.4999 // object (wheel_sr3) (14)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 359.995
029B: 63@ = init_object 1074 at 106.92923 -3989.7283 1931.4999 // object (wheel_sr3) (15)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 180.0
029B: 64@ = init_object 1074 at 108.72902 -3989.7292 1931.4999 // object (wheel_sr3) (16)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 359.995
029B: 65@ = init_object 2740 at 109.62989 -3986.7671 1932.7299 // object (cj_bs_light) (6)
0453: set_object 65@ XY_rotation 90.0 0.0 angle 359.995
029B: 66@ = init_object 2740 at 105.87968 -3986.7681 1932.7299 // object (cj_bs_light) (7)
0453: set_object 66@ XY_rotation 90.0 0.0 angle 359.995
029B: 67@ = init_object 2740 at 109.48878 -4008.8672 1932.95 // object (cj_bs_light) (8)
0453: set_object 67@ XY_rotation 90.0 0.0 angle 179.989
029B: 68@ = init_object 9823 at 107.71913 -3986.3472 1933.6899 // object (sav1sfw) (50)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 90.0
029B: 69@ = init_object 1538 at 104.85008 -3970.0293 1931.96 // object (sl_dtdoor1) (21)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 270.0
029B: 70@ = init_object 1074 at 106.93018 -3968.6389 1931.4999 // object (wheel_sr3) (17)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 180.0
029B: 71@ = init_object 1074 at 108.72964 -3968.6389 1931.4999 // object (wheel_sr3) (18)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 359.995
029B: 72@ = init_object 9823 at 107.72064 -3974.1084 1931.9299 // object (sav1sfw) (51)
0453: set_object 72@ XY_rotation 0.0 90.0 angle 90.0
029B: 73@ = init_object 9823 at 107.71994 -3970.458 1931.9299 // object (sav1sfw) (52)
0453: set_object 73@ XY_rotation 0.0 90.0 angle 90.0
029B: 74@ = init_object 9823 at 110.41871 -3983.7271 1933.6899 // object (sav1sfw) (53)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 180.0
029B: 75@ = init_object 9823 at 110.41923 -3978.2283 1933.6899 // object (sav1sfw) (54)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 180.0
029B: 76@ = init_object 9823 at 110.41868 -3972.7776 1933.6899 // object (sav1sfw) (55)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 180.0
029B: 77@ = init_object 9823 at 110.41947 -3967.4583 1933.6899 // object (sav1sfw) (56)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 180.0
029B: 78@ = init_object 9823 at 105.02013 -3983.7271 1933.6899 // object (sav1sfw) (57)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 180.0
029B: 79@ = init_object 9823 at 105.02008 -3978.2283 1933.6899 // object (sav1sfw) (58)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 180.0
029B: 80@ = init_object 9823 at 105.01967 -3972.8088 1933.6899 // object (sav1sfw) (59)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 180.0
029B: 81@ = init_object 9823 at 105.01974 -3967.4583 1933.6899 // object (sav1sfw) (60)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 180.0
029B: 82@ = init_object 9823 at 107.71907 -3964.7783 1933.6899 // object (sav1sfw) (61)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 90.0
029B: 83@ = init_object 9823 at 107.71936 -3966.9082 1931.9299 // object (sav1sfw) (62)
0453: set_object 83@ XY_rotation 0.0 90.0 angle 90.0
029B: 84@ = init_object 9823 at 107.72073 -3966.5879 1931.9299 // object (sav1sfw) (63)
0453: set_object 84@ XY_rotation 0.0 90.0 angle 90.0
029B: 85@ = init_object 9823 at 107.7189 -3966.6387 1935.46 // object (sav1sfw) (64)
0453: set_object 85@ XY_rotation 0.0 90.0 angle 90.0
029B: 86@ = init_object 9823 at 107.71967 -3970.2178 1935.46 // object (sav1sfw) (65)
0453: set_object 86@ XY_rotation 0.0 90.0 angle 90.0
029B: 87@ = init_object 9823 at 107.72006 -3973.7686 1935.46 // object (sav1sfw) (66)
0453: set_object 87@ XY_rotation 0.0 90.0 angle 90.0
029B: 88@ = init_object 9823 at 107.72 -3977.2683 1935.46 // object (sav1sfw) (67)
0453: set_object 88@ XY_rotation 0.0 90.0 angle 90.0
029B: 89@ = init_object 9823 at 107.72061 -3980.8494 1935.46 // object (sav1sfw) (68)
0453: set_object 89@ XY_rotation 0.0 90.0 angle 90.0
029B: 90@ = init_object 9823 at 107.71992 -3984.5181 1935.46 // object (sav1sfw) (69)
0453: set_object 90@ XY_rotation 0.0 90.0 angle 90.0
029B: 91@ = init_object 3034 at 104.90024 -3967.1982 1934.1099 // object (bd_window) (14)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 270.0
029B: 92@ = init_object 1538 at 104.84955 -3971.4287 1931.96 // object (sl_dtdoor1) (22)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 270.0
029B: 93@ = init_object 3034 at 104.89969 -3975.448 1934.1099 // object (bd_window) (15)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 270.0
029B: 94@ = init_object 3034 at 104.89948 -3983.4487 1934.1099 // object (bd_window) (16)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 270.0
029B: 95@ = init_object 1538 at 104.84955 -3977.8279 1931.96 // object (sl_dtdoor1) (23)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 270.0
029B: 96@ = init_object 1538 at 104.85091 -3979.3281 1931.96 // object (sl_dtdoor1) (24)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 270.0
029B: 97@ = init_object 1538 at 107.14998 -3986.5073 1932.1399 // object (sl_dtdoor1) (25)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 359.995
029B: 98@ = init_object 3034 at 110.59087 -3983.4478 1934.1099 // object (bd_window) (17)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 90.0
029B: 99@ = init_object 3034 at 110.59034 -3974.9482 1934.1099 // object (bd_window) (18)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 90.0
029B: 100@ = init_object 3034 at 110.59049 -3967.1992 1934.1099 // object (bd_window) (19)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 90.0
029B: 101@ = init_object 1538 at 110.56907 -3971.0781 1931.96 // object (sl_dtdoor1) (26)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 90.0
029B: 102@ = init_object 1538 at 110.56998 -3972.5081 1931.96 // object (sl_dtdoor1) (27)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 90.0
029B: 103@ = init_object 1538 at 110.56962 -3979.1592 1931.96 // object (sl_dtdoor1) (28)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 90.0
029B: 104@ = init_object 1538 at 110.56977 -3980.6082 1931.96 // object (sl_dtdoor1) (29)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 90.0
029B: 105@ = init_object 1538 at 108.64955 -3964.6279 1932.1399 // object (sl_dtdoor1) (30)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 179.995
029B: 106@ = init_object 9823 at 107.72 -3984.6082 1931.9299 // object (sav1sfw) (70)
0453: set_object 106@ XY_rotation 0.0 90.0 angle 90.0
029B: 107@ = init_object 9823 at 107.71915 -3981.0378 1931.9299 // object (sav1sfw) (71)
0453: set_object 107@ XY_rotation 0.0 90.0 angle 90.0
029B: 108@ = init_object 9823 at 107.72002 -3977.5076 1931.9299 // object (sav1sfw) (72)
0453: set_object 108@ XY_rotation 0.0 90.0 angle 90.0
029B: 109@ = init_object 3791 at 108.14 -3967.759 1931.7899 // object (missile_10_SFXR) (29)
0453: set_object 109@ XY_rotation 179.995 0.0 angle 90.0
029B: 110@ = init_object 3791 at 107.52026 -3967.759 1931.7899 // object (missile_10_SFXR) (30)
0453: set_object 110@ XY_rotation 179.995 0.0 angle 90.0
029B: 111@ = init_object 3791 at 108.13966 -3984.0669 1931.7899 // object (missile_10_SFXR) (31)
0453: set_object 111@ XY_rotation 179.995 0.0 angle 90.0
029B: 112@ = init_object 3791 at 107.51982 -3984.0688 1931.7899 // object (missile_10_SFXR) (32)
0453: set_object 112@ XY_rotation 179.995 0.0 angle 90.0
029B: 113@ = init_object 3791 at 108.14044 -3981.2175 1931.7899 // object (missile_10_SFXR) (33)
0453: set_object 113@ XY_rotation 179.995 0.0 angle 90.0
029B: 114@ = init_object 3791 at 107.52023 -3981.2175 1931.7899 // object (missile_10_SFXR) (34)
0453: set_object 114@ XY_rotation 179.995 0.0 angle 90.0
029B: 115@ = init_object 3791 at 108.14009 -3978.4678 1931.7899 // object (missile_10_SFXR) (35)
0453: set_object 115@ XY_rotation 179.995 0.0 angle 90.0
029B: 116@ = init_object 3791 at 107.5208 -3978.4687 1931.7899 // object (missile_10_SFXR) (36)
0453: set_object 116@ XY_rotation 179.995 0.0 angle 90.0
029B: 117@ = init_object 3791 at 108.14011 -3975.6394 1931.7899 // object (missile_10_SFXR) (37)
0453: set_object 117@ XY_rotation 179.995 0.0 angle 90.0
029B: 118@ = init_object 3791 at 107.51924 -3975.6384 1931.7899 // object (missile_10_SFXR) (38)
0453: set_object 118@ XY_rotation 179.995 0.0 angle 90.0
029B: 119@ = init_object 3791 at 108.1394 -3972.7395 1931.7899 // object (missile_10_SFXR) (39)
0453: set_object 119@ XY_rotation 179.995 0.0 angle 90.0
029B: 120@ = init_object 3791 at 107.52022 -3972.7385 1931.7899 // object (missile_10_SFXR) (40)
0453: set_object 120@ XY_rotation 179.995 0.0 angle 90.0
029B: 121@ = init_object 3791 at 108.13953 -3969.7373 1931.7899 // object (missile_10_SFXR) (41)
0453: set_object 121@ XY_rotation 179.995 0.0 angle 90.0
029B: 122@ = init_object 3791 at 107.52007 -3969.7393 1931.7899 // object (missile_10_SFXR) (42)
0453: set_object 122@ XY_rotation 179.995 0.0 angle 90.0
029B: 123@ = init_object 1074 at 106.93048 -3984.5476 1931.4999 // object (wheel_sr3) (19)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 180.0
029B: 124@ = init_object 1074 at 108.73015 -3984.5476 1931.4999 // object (wheel_sr3) (20)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 359.995
029B: 125@ = init_object 1074 at 106.93083 -3983.3179 1931.4999 // object (wheel_sr3) (21)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 180.0
029B: 126@ = init_object 1074 at 108.72963 -3983.3179 1931.4999 // object (wheel_sr3) (22)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 359.995
029B: 127@ = init_object 1074 at 106.93002 -3967.4885 1931.4999 // object (wheel_sr3) (23)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 180.0
029B: 128@ = init_object 1074 at 108.73061 -3967.4885 1931.4999 // object (wheel_sr3) (24)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 359.995
029B: 129@ = init_object 2740 at 109.63004 -3964.5283 1932.7299 // object (cj_bs_light) (10)
0453: set_object 129@ XY_rotation 90.0 0.0 angle 359.995
029B: 130@ = init_object 2740 at 105.88013 -3964.5283 1932.7299 // object (cj_bs_light) (11)
0453: set_object 130@ XY_rotation 90.0 0.0 angle 359.995
029B: 131@ = init_object 2740 at 109.4902 -3986.6284 1932.95 // object (cj_bs_light) (12)
0453: set_object 131@ XY_rotation 90.0 0.0 angle 179.989
029B: 132@ = init_object 2740 at 106.2393 -3986.6274 1932.95 // object (cj_bs_light) (13)
0453: set_object 132@ XY_rotation 90.0 0.0 angle 179.989
029B: 133@ = init_object 9823 at 107.71999 -3964.0891 1933.6899 // object (sav1sfw) (73)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 90.0
029B: 134@ = init_object 1538 at 104.85001 -3947.769 1931.96 // object (sl_dtdoor1) (31)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 270.0
029B: 135@ = init_object 1074 at 106.93019 -3946.3806 1931.4999 // object (wheel_sr3) (25)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 180.0
029B: 136@ = init_object 1074 at 108.72978 -3946.3806 1931.4999 // object (wheel_sr3) (26)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 359.995
029B: 137@ = init_object 9823 at 107.71954 -3951.8491 1931.9299 // object (sav1sfw) (74)
0453: set_object 137@ XY_rotation 0.0 90.0 angle 90.0
029B: 138@ = init_object 9823 at 107.72 -3948.1987 1931.9299 // object (sav1sfw) (75)
0453: set_object 138@ XY_rotation 0.0 90.0 angle 90.0
029B: 139@ = init_object 9823 at 110.41953 -3961.4692 1933.6899 // object (sav1sfw) (76)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 180.0
029B: 140@ = init_object 9823 at 110.41923 -3955.969 1933.6899 // object (sav1sfw) (77)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 180.0
029B: 141@ = init_object 9823 at 110.41874 -3950.5193 1933.6899 // object (sav1sfw) (78)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 180.0
029B: 142@ = init_object 9823 at 110.41889 -3945.1987 1933.6899 // object (sav1sfw) (79)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 180.0
029B: 143@ = init_object 9823 at 105.01982 -3961.4692 1933.6899 // object (sav1sfw) (80)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 180.0
029B: 144@ = init_object 9823 at 105.01901 -3955.969 1933.6899 // object (sav1sfw) (81)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 180.0
029B: 145@ = init_object 9823 at 105.01926 -3950.5505 1933.6899 // object (sav1sfw) (82)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 180.0
029B: 146@ = init_object 9823 at 105.02013 -3945.1987 1933.6899 // object (sav1sfw) (83)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 180.0
029B: 147@ = init_object 9823 at 107.71936 -3942.519 1933.6899 // object (sav1sfw) (84)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 90.0
029B: 148@ = init_object 9823 at 107.72006 -3944.6489 1931.9299 // object (sav1sfw) (85)
0453: set_object 148@ XY_rotation 0.0 90.0 angle 90.0
029B: 149@ = init_object 9823 at 107.72076 -3944.3286 1931.9299 // object (sav1sfw) (86)
0453: set_object 149@ XY_rotation 0.0 90.0 angle 90.0
029B: 150@ = init_object 9823 at 107.71938 -3944.3794 1935.46 // object (sav1sfw) (87)
0453: set_object 150@ XY_rotation 0.0 90.0 angle 90.0
029B: 151@ = init_object 9823 at 107.71994 -3947.9575 1935.46 // object (sav1sfw) (88)
0453: set_object 151@ XY_rotation 0.0 90.0 angle 90.0
029B: 152@ = init_object 9823 at 107.71996 -3951.5095 1935.46 // object (sav1sfw) (89)
0453: set_object 152@ XY_rotation 0.0 90.0 angle 90.0
029B: 153@ = init_object 9823 at 107.72058 -3955.01 1935.46 // object (sav1sfw) (90)
0453: set_object 153@ XY_rotation 0.0 90.0 angle 90.0
029B: 154@ = init_object 9823 at 107.72002 -3958.5891 1935.46 // object (sav1sfw) (91)
0453: set_object 154@ XY_rotation 0.0 90.0 angle 90.0
029B: 155@ = init_object 9823 at 107.72 -3962.2593 1935.46 // object (sav1sfw) (92)
0453: set_object 155@ XY_rotation 0.0 90.0 angle 90.0
029B: 156@ = init_object 3034 at 104.90004 -3944.9399 1934.1099 // object (bd_window) (20)
0453: set_object 156@ XY_rotation 0.0 0.0 angle 270.0
029B: 157@ = init_object 1538 at 104.84972 -3949.1694 1931.96 // object (sl_dtdoor1) (32)
0453: set_object 157@ XY_rotation 0.0 0.0 angle 270.0
029B: 158@ = init_object 3034 at 104.9005 -3953.1887 1934.1099 // object (bd_window) (21)
0453: set_object 158@ XY_rotation 0.0 0.0 angle 270.0
029B: 159@ = init_object 3034 at 104.89943 -3961.189 1934.1099 // object (bd_window) (22)
0453: set_object 159@ XY_rotation 0.0 0.0 angle 270.0
029B: 160@ = init_object 1538 at 104.85075 -3955.5686 1931.96 // object (sl_dtdoor1) (33)
0453: set_object 160@ XY_rotation 0.0 0.0 angle 270.0
029B: 161@ = init_object 1538 at 104.84973 -3957.0688 1931.96 // object (sl_dtdoor1) (34)
0453: set_object 161@ XY_rotation 0.0 0.0 angle 270.0
029B: 162@ = init_object 1538 at 107.14935 -3964.248 1932.1399 // object (sl_dtdoor1) (35)
0453: set_object 162@ XY_rotation 0.0 0.0 angle 359.995
029B: 163@ = init_object 3034 at 110.59037 -3961.189 1934.1099 // object (bd_window) (23)
0453: set_object 163@ XY_rotation 0.0 0.0 angle 90.0
029B: 164@ = init_object 3034 at 110.59022 -3952.689 1934.1099 // object (bd_window) (24)
0453: set_object 164@ XY_rotation 0.0 0.0 angle 90.0
029B: 165@ = init_object 3034 at 110.58981 -3944.939 1934.1099 // object (bd_window) (25)
0453: set_object 165@ XY_rotation 0.0 0.0 angle 90.0
029B: 166@ = init_object 1538 at 110.5698 -3948.8188 1931.96 // object (sl_dtdoor1) (36)
0453: set_object 166@ XY_rotation 0.0 0.0 angle 90.0
029B: 167@ = init_object 1538 at 110.56998 -3950.2498 1931.96 // object (sl_dtdoor1) (37)
0453: set_object 167@ XY_rotation 0.0 0.0 angle 90.0
029B: 168@ = init_object 1538 at 110.57035 -3956.8989 1931.96 // object (sl_dtdoor1) (38)
0453: set_object 168@ XY_rotation 0.0 0.0 angle 90.0
029B: 169@ = init_object 1538 at 110.5698 -3958.3489 1931.96 // object (sl_dtdoor1) (39)
0453: set_object 169@ XY_rotation 0.0 0.0 angle 90.0
029B: 170@ = init_object 1538 at 108.64961 -3942.3696 1932.1399 // object (sl_dtdoor1) (40)
0453: set_object 170@ XY_rotation 0.0 0.0 angle 179.995
029B: 171@ = init_object 9823 at 107.72034 -3962.3501 1931.9299 // object (sav1sfw) (93)
0453: set_object 171@ XY_rotation 0.0 90.0 angle 90.0
029B: 172@ = init_object 9823 at 107.72064 -3958.7786 1931.9299 // object (sav1sfw) (94)
0453: set_object 172@ XY_rotation 0.0 90.0 angle 90.0
029B: 173@ = init_object 9823 at 107.72037 -3955.2493 1931.9299 // object (sav1sfw) (95)
0453: set_object 173@ XY_rotation 0.0 90.0 angle 90.0
029B: 174@ = init_object 3791 at 108.1402 -3945.4988 1931.7899 // object (missile_10_SFXR) (43)
0453: set_object 174@ XY_rotation 179.995 0.0 angle 90.0
029B: 175@ = init_object 3791 at 107.51979 -3945.4998 1931.7899 // object (missile_10_SFXR) (44)
0453: set_object 175@ XY_rotation 179.995 0.0 angle 90.0
029B: 176@ = init_object 3791 at 108.13988 -3961.8101 1931.7899 // object (missile_10_SFXR) (45)
0453: set_object 176@ XY_rotation 179.995 0.0 angle 90.0
029B: 177@ = init_object 3791 at 107.51999 -3961.8091 1931.7899 // object (missile_10_SFXR) (46)
0453: set_object 177@ XY_rotation 179.995 0.0 angle 90.0
029B: 178@ = init_object 3791 at 108.14108 -3958.9592 1931.7899 // object (missile_10_SFXR) (47)
0453: set_object 178@ XY_rotation 179.995 0.0 angle 90.0
029B: 179@ = init_object 3791 at 107.51933 -3958.9583 1931.7899 // object (missile_10_SFXR) (48)
0453: set_object 179@ XY_rotation 179.995 0.0 angle 90.0
029B: 180@ = init_object 3791 at 108.14001 -3956.2083 1931.7899 // object (missile_10_SFXR) (49)
0453: set_object 180@ XY_rotation 179.995 0.0 angle 90.0
029B: 181@ = init_object 3791 at 107.51961 -3956.2083 1931.7899 // object (missile_10_SFXR) (50)
0453: set_object 181@ XY_rotation 179.995 0.0 angle 90.0
029B: 182@ = init_object 3791 at 108.14055 -3953.3792 1931.7899 // object (missile_10_SFXR) (51)
0453: set_object 182@ XY_rotation 179.995 0.0 angle 90.0
029B: 183@ = init_object 3791 at 107.51962 -3953.3801 1931.7899 // object (missile_10_SFXR) (52)
0453: set_object 183@ XY_rotation 179.995 0.0 angle 90.0
029B: 184@ = init_object 3791 at 108.13943 -3950.4802 1931.7899 // object (missile_10_SFXR) (53)
0453: set_object 184@ XY_rotation 179.995 0.0 angle 90.0
029B: 185@ = init_object 3791 at 107.52032 -3950.4792 1931.7899 // object (missile_10_SFXR) (54)
0453: set_object 185@ XY_rotation 179.995 0.0 angle 90.0
029B: 186@ = init_object 3791 at 108.13963 -3947.48 1931.7899 // object (missile_10_SFXR) (55)
0453: set_object 186@ XY_rotation 179.995 0.0 angle 90.0
029B: 187@ = init_object 3791 at 107.52029 -3947.479 1931.7899 // object (missile_10_SFXR) (56)
0453: set_object 187@ XY_rotation 179.995 0.0 angle 90.0
029B: 188@ = init_object 1074 at 106.93031 -3962.2896 1931.4999 // object (wheel_sr3) (27)
0453: set_object 188@ XY_rotation 0.0 0.0 angle 180.0
029B: 189@ = init_object 1074 at 108.73004 -3962.2886 1931.4999 // object (wheel_sr3) (28)
0453: set_object 189@ XY_rotation 0.0 0.0 angle 359.995
029B: 190@ = init_object 1074 at 106.93042 -3961.0591 1931.4999 // object (wheel_sr3) (29)
0453: set_object 190@ XY_rotation 0.0 0.0 angle 180.0
029B: 191@ = init_object 1074 at 108.72937 -3961.0591 1931.4999 // object (wheel_sr3) (30)
0453: set_object 191@ XY_rotation 0.0 0.0 angle 359.995
029B: 192@ = init_object 1074 at 106.92929 -3945.229 1931.4999 // object (wheel_sr3) (31)
0453: set_object 192@ XY_rotation 0.0 0.0 angle 180.0
029B: 193@ = init_object 1074 at 108.72977 -3945.229 1931.4999 // object (wheel_sr3) (32)
0453: set_object 193@ XY_rotation 0.0 0.0 angle 359.995
029B: 194@ = init_object 2740 at 109.63096 -3942.2681 1932.7299 // object (cj_bs_light) (14)
0453: set_object 194@ XY_rotation 90.0 0.0 angle 359.995
029B: 195@ = init_object 2740 at 105.8795 -3942.2681 1932.7299 // object (cj_bs_light) (15)
0453: set_object 195@ XY_rotation 90.0 0.0 angle 359.995
029B: 196@ = init_object 2740 at 109.49024 -3964.3691 1932.95 // object (cj_bs_light) (16)
0453: set_object 196@ XY_rotation 90.0 0.0 angle 179.989
029B: 197@ = init_object 2740 at 106.24023 -3964.3682 1932.95 // object (cj_bs_light) (17)
0453: set_object 197@ XY_rotation 90.0 0.0 angle 179.989
029B: 198@ = init_object 9823 at 107.71999 -3941.8396 1933.6899 // object (sav1sfw) (96)
0453: set_object 198@ XY_rotation 0.0 0.0 angle 90.0
029B: 199@ = init_object 1538 at 104.85008 -3925.5195 1931.96 // object (sl_dtdoor1) (41)
0453: set_object 199@ XY_rotation 0.0 0.0 angle 270.0
029B: 200@ = init_object 1074 at 106.93022 -3924.1301 1931.4999 // object (wheel_sr3) (33)
0453: set_object 200@ XY_rotation 0.0 0.0 angle 180.0
029B: 201@ = init_object 1074 at 108.73026 -3924.1301 1931.4999 // object (wheel_sr3) (34)
0453: set_object 201@ XY_rotation 0.0 0.0 angle 359.995
029B: 202@ = init_object 9823 at 107.72064 -3929.6006 1931.9299 // object (sav1sfw) (97)
0453: set_object 202@ XY_rotation 0.0 90.0 angle 90.0
029B: 203@ = init_object 9823 at 107.71948 -3925.9492 1931.9299 // object (sav1sfw) (98)
0453: set_object 203@ XY_rotation 0.0 90.0 angle 90.0
029B: 204@ = init_object 9823 at 110.41938 -3939.2197 1933.6899 // object (sav1sfw) (99)
0453: set_object 204@ XY_rotation 0.0 0.0 angle 180.0
029B: 205@ = init_object 9823 at 110.41969 -3933.7209 1933.6899 // object (sav1sfw) (100)
0453: set_object 205@ XY_rotation 0.0 0.0 angle 180.0
029B: 206@ = init_object 9823 at 110.41911 -3928.2698 1933.6899 // object (sav1sfw) (101)
0453: set_object 206@ XY_rotation 0.0 0.0 angle 180.0
029B: 207@ = init_object 9823 at 110.4192 -3922.9497 1933.6899 // object (sav1sfw) (102)
0453: set_object 207@ XY_rotation 0.0 0.0 angle 180.0
029B: 208@ = init_object 9823 at 105.01959 -3939.2197 1933.6899 // object (sav1sfw) (103)
0453: set_object 208@ XY_rotation 0.0 0.0 angle 180.0
029B: 209@ = init_object 9823 at 105.02008 -3933.72 1933.6899 // object (sav1sfw) (104)
0453: set_object 209@ XY_rotation 0.0 0.0 angle 180.0
029B: 210@ = init_object 9823 at 105.01935 -3928.3 1933.6899 // object (sav1sfw) (105)
0453: set_object 210@ XY_rotation 0.0 0.0 angle 180.0
029B: 211@ = init_object 9823 at 105.01976 -3922.9502 1933.6899 // object (sav1sfw) (106)
0453: set_object 211@ XY_rotation 0.0 0.0 angle 180.0
029B: 212@ = init_object 9823 at 107.72 -3920.27 1933.6899 // object (sav1sfw) (107)
0453: set_object 212@ XY_rotation 0.0 0.0 angle 90.0
029B: 213@ = init_object 9823 at 107.71999 -3922.3999 1931.9299 // object (sav1sfw) (108)
0453: set_object 213@ XY_rotation 0.0 90.0 angle 90.0
029B: 214@ = init_object 9823 at 107.71996 -3922.0796 1931.9299 // object (sav1sfw) (109)
0453: set_object 214@ XY_rotation 0.0 90.0 angle 90.0
029B: 215@ = init_object 9823 at 107.71999 -3922.1304 1935.46 // object (sav1sfw) (110)
0453: set_object 215@ XY_rotation 0.0 90.0 angle 90.0
029B: 216@ = init_object 9823 at 107.71976 -3925.709 1935.46 // object (sav1sfw) (111)
0453: set_object 216@ XY_rotation 0.0 90.0 angle 90.0
029B: 217@ = init_object 9823 at 107.72002 -3929.26 1935.46 // object (sav1sfw) (112)
0453: set_object 217@ XY_rotation 0.0 90.0 angle 90.0
029B: 218@ = init_object 9823 at 107.71999 -3932.76 1935.46 // object (sav1sfw) (113)
0453: set_object 218@ XY_rotation 0.0 90.0 angle 90.0




029B: 219@ = init_object 9823 at 107.72002 -3936.3396 1935.46 // object (sav1sfw) (114)
0453: set_object 219@ XY_rotation 0.0 90.0 angle 90.0
029B: 220@ = init_object 9823 at 107.71999 -3940.0098 1935.46 // object (sav1sfw) (115)
0453: set_object 220@ XY_rotation 0.0 90.0 angle 90.0
029B: 221@ = init_object 3034 at 104.90001 -3922.6899 1934.1099 // object (bd_window) (26)
0453: set_object 221@ XY_rotation 0.0 0.0 angle 270.0
029B: 222@ = init_object 1538 at 104.85022 -3926.9199 1931.96 // object (sl_dtdoor1) (42)
0453: set_object 222@ XY_rotation 0.0 0.0 angle 270.0
029B: 223@ = init_object 3034 at 104.89943 -3930.9395 1934.1099 // object (bd_window) (27)
0453: set_object 223@ XY_rotation 0.0 0.0 angle 270.0
029B: 226@ = init_object 3034 at 104.89958 -3938.9392 1934.1099 // object (bd_window) (28)
0453: set_object 226@ XY_rotation 0.0 0.0 angle 270.0
029B: 227@ = init_object 1538 at 104.85022 -3933.3196 1931.96 // object (sl_dtdoor1) (43)
0453: set_object 227@ XY_rotation 0.0 0.0 angle 270.0
029B: 228@ = init_object 1538 at 104.84976 -3934.8203 1931.96 // object (sl_dtdoor1) (44)
0453: set_object 228@ XY_rotation 0.0 0.0 angle 270.0
029B: 229@ = init_object 1538 at 107.14978 -3941.9988 1932.1399 // object (sl_dtdoor1) (45)
0453: set_object 229@ XY_rotation 0.0 0.0 angle 359.995
029B: 230@ = init_object 3034 at 110.59035 -3938.9392 1934.1099 // object (bd_window) (29)
0453: set_object 230@ XY_rotation 0.0 0.0 angle 90.0
029B: 231@ = init_object 3034 at 110.58982 -3930.4395 1934.1099 // object (bd_window) (30)
0453: set_object  231@ XY_rotation 0.0 0.0 angle 90.0
029B: 232@ = init_object 3034 at 110.59052 -3922.6899 1934.1099 // object (bd_window) (31)
0453: set_object  232@ XY_rotation 0.0 0.0 angle 90.0
029B: 233@ = init_object 1538 at 110.56947 -3926.5693 1931.96 // object (sl_dtdoor1) (46)
0453: set_object  233@ XY_rotation 0.0 0.0 angle 90.0
029B: 234@ = init_object 1538 at 110.56962 -3927.999 1931.96 // object (sl_dtdoor1) (47)
0453: set_object  234@ XY_rotation 0.0 0.0 angle 90.0
029B: 235@ = init_object 1538 at 110.56937 -3934.6494 1931.96 // object (sl_dtdoor1) (48)
0453: set_object  235@ XY_rotation 0.0 0.0 angle 90.0
029B: 236@ = init_object 1538 at 110.56959 -3936.0994 1931.96 // object (sl_dtdoor1) (49)
0453: set_object  236@ XY_rotation 0.0 0.0 angle 90.0
029B: 237@ = init_object 1538 at 108.64987 -3920.1196 1932.1399 // object (sl_dtdoor1) (50)
0453: set_object  237@ XY_rotation 0.0 0.0 angle 179.995
029B: 238@ = init_object 9823 at 107.71992 -3940.0996 1931.9299 // object (sav1sfw) (116)
0453: set_object  238@ XY_rotation 0.0 90.0 angle 90.0
029B: 239@ = init_object 9823 at 107.71994 -3936.5291 1931.9299 // object (sav1sfw) (117)
0453: set_object  239@ XY_rotation 0.0 90.0 angle 90.0
029B: 240@ = init_object 9823 at 107.71979 -3933.0002 1931.9299 // object (sav1sfw) (118)
0453: set_object 240@ XY_rotation 0.0 90.0 angle 90.0
029B: 241@ = init_object 3791 at 108.14044 -3923.2495 1931.7899 // object (missile_10_SFXR) (57)
0453: set_object 241@ XY_rotation 179.995 0.0 angle 90.0
029B: 242@ = init_object 3791 at 107.51979 -3923.25 1931.7899 // object (missile_10_SFXR) (58)
0453: set_object 242@ XY_rotation 179.995 0.0 angle 90.0
029B: 243@ = init_object 3791 at 108.14056 -3939.5596 1931.7899 // object (missile_10_SFXR) (59)
0453: set_object 243@ XY_rotation 179.995 0.0 angle 90.0
029B: 244@ = init_object 3791 at 107.52077 -3939.5605 1931.7899 // object (missile_10_SFXR) (60)
0453: set_object 244@ XY_rotation 179.995 0.0 angle 90.0
029B: 245@ = init_object 3791 at 108.1402 -3936.7097 1931.7899 // object (missile_10_SFXR) (61)
0453: set_object 245@ XY_rotation 179.995 0.0 angle 90.0
029B: 246@ = init_object 3791 at 107.51999 -3936.7087 1931.7899 // object (missile_10_SFXR) (62)
0453: set_object 246@ XY_rotation 179.995 0.0 angle 90.0
029B: 247@ = init_object 3791 at 108.1405 -3933.9592 1931.7899 // object (missile_10_SFXR) (63)
0453: set_object 247@ XY_rotation 179.995 0.0 angle 90.0
029B: 248@ = init_object 3791 at 107.51978 -3933.9602 1931.7899 // object (missile_10_SFXR) (64)
0453: set_object 248@ XY_rotation 179.995 0.0 angle 90.0
029B: 249@ = init_object 3791 at 108.14001 -3931.1289 1931.7899 // object (missile_10_SFXR) (65)
0453: set_object 249@ XY_rotation 179.995 0.0 angle 90.0
029B: 350@ = init_object 3791 at 107.51976 -3931.1309 1931.7899 // object (missile_10_SFXR) (66)
0453: set_object 350@ XY_rotation 179.995 0.0 angle 90.0
029B: 351@ = init_object 3791 at 108.13947 -3928.2307 1931.7899 // object (missile_10_SFXR) (67)
0453: set_object 351@ XY_rotation 179.995 0.0 angle 90.0
029B: 354@ = init_object 3791 at 107.51982 -3928.2297 1931.7899 // object (missile_10_SFXR) (68)
0453: set_object 354@ XY_rotation 179.995 0.0 angle 90.0
029B: 355@ = init_object 3791 at 108.14018 -3925.2295 1931.7899 // object (missile_10_SFXR) (69)
0453: set_object 355@ XY_rotation 179.995 0.0 angle 90.0
029B: 356@ = init_object 3791 at 107.51999 -3925.2295 1931.7899 // object (missile_10_SFXR) (70)
0453: set_object 356@ XY_rotation 179.995 0.0 angle 90.0
029B: 357@ = init_object 1074 at 106.93036 -3940.0391 1931.4999 // object (wheel_sr3) (35)
0453: set_object 357@ XY_rotation 0.0 0.0 angle 180.0
029B: 358@ = init_object 1074 at 108.73003 -3940.0391 1931.4999 // object (wheel_sr3) (36)
0453: set_object 358@ XY_rotation 0.0 0.0 angle 359.995
029B: 359@ = init_object 1074 at 106.93059 -3938.8103 1931.4999 // object (wheel_sr3) (37)
0453: set_object 359@ XY_rotation 0.0 0.0 angle 180.0
029B: 450@ = init_object 1074 at 108.72981 -3938.8093 1931.4999 // object (wheel_sr3) (38)
0453: set_object 450@ XY_rotation 0.0 0.0 angle 359.995
029B: 451@ = init_object 1074 at 106.9294 -3922.9805 1931.4999 // object (wheel_sr3) (39)
0453: set_object 451@ XY_rotation 0.0 0.0 angle 180.0
029B: 452@ = init_object 1074 at 108.73076 -3922.98 1931.4999 // object (wheel_sr3) (40)
0453: set_object 452@ XY_rotation 0.0 0.0 angle 359.995
029B: 453@ = init_object 2740 at 109.63105 -3920.019 1932.7299 // object (cj_bs_light) (18)
0453: set_object 453@ XY_rotation 90.0 0.0 angle 359.995
029B: 454@ = init_object 2740 at 105.88071 -3920.0195 1932.7299 // object (cj_bs_light) (19)
0453: set_object 454@ XY_rotation 90.0 0.0 angle 359.995
029B: 455@ = init_object 2740 at 109.48961 -3942.1189 1932.95 // object (cj_bs_light) (20)
0453: set_object 455@ XY_rotation 90.0 0.0 angle 179.989
029B: 456@ = init_object 2740 at 106.23981 -3942.1189 1932.95 // object (cj_bs_light) (21)
0453: set_object 456@ XY_rotation 90.0 0.0 angle 179.989
029B: 457@ = init_object 8876 at 105.00987 -4014.5476 1932.09 // object (vgsEcnstrct15) (4)
0453: set_object 457@ XY_rotation 0.0 33.997 angle 70.0
029B: 458@ = init_object 2740 at 106.2598 -4008.8662 1932.95 // object (cj_bs_light) (22)
0453: set_object 458@ XY_rotation 90.0 0.0 angle 179.989
029B: 459@ = init_object 3785 at 106.31967 -4008.6973 1932.9399 // object (bulkheadlight) (20)
0453: set_object 459@ XY_rotation 0.0 0.0 angle 279.992
029B: 550@ = init_object 3785 at 109.49984 -4008.6963 1932.9399 // object (bulkheadlight) (21)
0453: set_object 550@ XY_rotation 0.0 0.0 angle 279.992
029B: 551@ = init_object 8876 at 110.98968 -4014.2461 1931.59 // object (vgsEcnstrct15) (5)
0453: set_object 551@ XY_rotation 0.0 33.997 angle 110.0
029B: 552@ = init_object 3526 at 109.60014 -3920.1484 1934.9199 // object (vegasairportlight) (2)
0453: set_object 552@ XY_rotation 0.0 278.0 angle 270.0
029B: 553@ = init_object 3526 at 105.93047 -3920.6489 1934.7799 // object (vegasairportlight) (3)
0453: set_object 553@ XY_rotation 0.0 0.0 angle 270.0
029B: 554@ = init_object 3526 at 105.84949 -3920.1484 1934.9199 // object (vegasairportlight) (4)
0453: set_object 554@ XY_rotation 0.0 277.998 angle 270.0
029B: 555@ = init_object 3526 at 109.76026 -3920.6489 1934.7799 // object (vegasairportlight) (5)
0453: set_object 555@ XY_rotation 0.0 0.0 angle 270.0
029B: 556@ = init_object 9823 at 63.21 -4610.0698 1938.15 // object SUBWAY LEFT ENDS
0453: set_object 556@ XY_rotation 0.0 0.0 angle 270.0


